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#include "Gem5Controller.hpp"
#include "../Listener.hpp"
#include "sim/system.hh"
namespace fail {
void Gem5Controller::startup()
{
// Assuming there is only one defined system should be sufficient for most cases. More systems
// are only used for switching cpu model or caches during a simulation run.
System* sys = System::systemList.front();
m_Mem = new Gem5MemoryManager(sys);
for (int i = 0; i < sys->numContexts(); i++) {
ConcreteCPU* cpu = new ConcreteCPU(sys->getThreadContext(i)->cpuId(), System::systemList.front());
addCPU(cpu);
}
// TODO pass on command-line parameters
SimulatorController::startup();
}

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Gem5Controller::~Gem5Controller()
{
std::vector<ConcreteCPU*>::iterator it = m_CPUs.begin();
while (it != m_CPUs.end()) {
delete *it;
it = m_CPUs.erase(it);
}
delete m_Mem;

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}

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bool Gem5Controller::save(const std::string &path)
connector.save(path); // FIXME: not working?!
}
void Gem5Controller::restore(const std::string &path)
{
connector.restore(path); // FIXME: not working?!
void Gem5Controller::reboot()
{
}
} // end-of-namespace: fail