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err = sk_stream_error(sk, flags, err);
TCP_CHECK_TIMER(sk);
release_sock(sk);
return err;
}
/*
* Handle reading urgent data. BSD has very simple semantics for
* this, no blocking and very strange errors 8)
*/
static int tcp_recv_urg(struct sock *sk, long timeo,
struct msghdr *msg, int len, int flags,
int *addr_len)
{
struct tcp_sock *tp = tcp_sk(sk);
/* No URG data to read. */
if (sock_flag(sk, SOCK_URGINLINE) || !tp->urg_data ||
tp->urg_data == TCP_URG_READ)
return -EINVAL; /* Yes this is right ! */
if (sk->sk_state == TCP_CLOSE && !sock_flag(sk, SOCK_DONE))
return -ENOTCONN;
if (tp->urg_data & TCP_URG_VALID) {
int err = 0;
char c = tp->urg_data;
if (!(flags & MSG_PEEK))
tp->urg_data = TCP_URG_READ;
/* Read urgent data. */
msg->msg_flags |= MSG_OOB;
if (len > 0) {
if (!(flags & MSG_TRUNC))
err = memcpy_toiovec(msg->msg_iov, &c, 1);
len = 1;
} else
msg->msg_flags |= MSG_TRUNC;
return err ? -EFAULT : len;
}
if (sk->sk_state == TCP_CLOSE || (sk->sk_shutdown & RCV_SHUTDOWN))
return 0;
/* Fixed the recv(..., MSG_OOB) behaviour. BSD docs and
* the available implementations agree in this case:
* this call should never block, independent of the
* blocking state of the socket.
* Mike <pall@rz.uni-karlsruhe.de>
*/
return -EAGAIN;
}
/* Clean up the receive buffer for full frames taken by the user,
* then send an ACK if necessary. COPIED is the number of bytes
* tcp_recvmsg has given to the user so far, it speeds up the
* calculation of whether or not we must ACK for the sake of
* a window update.
*/
static void cleanup_rbuf(struct sock *sk, int copied)
{
struct tcp_sock *tp = tcp_sk(sk);
int time_to_ack = 0;
#if TCP_DEBUG
struct sk_buff *skb = skb_peek(&sk->sk_receive_queue);
BUG_TRAP(!skb || before(tp->copied_seq, TCP_SKB_CB(skb)->end_seq));
#endif
if (tcp_ack_scheduled(tp)) {
/* Delayed ACKs frequently hit locked sockets during bulk
* receive. */
if (tp->ack.blocked ||
/* Once-per-two-segments ACK was not sent by tcp_input.c */
tp->rcv_nxt - tp->rcv_wup > tp->ack.rcv_mss ||
/*
* If this read emptied read buffer, we send ACK, if
* connection is not bidirectional, user drained
* receive buffer and there was a small segment
* in queue.
*/
(copied > 0 && (tp->ack.pending & TCP_ACK_PUSHED) &&
!tp->ack.pingpong && !atomic_read(&sk->sk_rmem_alloc)))
time_to_ack = 1;
}
/* We send an ACK if we can now advertise a non-zero window
* which has been raised "significantly".
*
* Even if window raised up to infinity, do not send window open ACK
* in states, where we will not receive more. It is useless.
*/
if (copied > 0 && !time_to_ack && !(sk->sk_shutdown & RCV_SHUTDOWN)) {
__u32 rcv_window_now = tcp_receive_window(tp);
/* Optimize, __tcp_select_window() is not cheap. */
if (2*rcv_window_now <= tp->window_clamp) {
__u32 new_window = __tcp_select_window(sk);
/* Send ACK now, if this read freed lots of space
* in our buffer. Certainly, new_window is new window.
* We can advertise it now, if it is not less than current one.
* "Lots" means "at least twice" here.
*/
if (new_window && new_window >= 2 * rcv_window_now)
time_to_ack = 1;
}
}
if (time_to_ack)
tcp_send_ack(sk);
}
static void tcp_prequeue_process(struct sock *sk)
{
struct sk_buff *skb;
struct tcp_sock *tp = tcp_sk(sk);
NET_ADD_STATS_USER(LINUX_MIB_TCPPREQUEUED, skb_queue_len(&tp->ucopy.prequeue));
/* RX process wants to run with disabled BHs, though it is not
* necessary */
local_bh_disable();
while ((skb = __skb_dequeue(&tp->ucopy.prequeue)) != NULL)
sk->sk_backlog_rcv(sk, skb);
local_bh_enable();
/* Clear memory counter. */
tp->ucopy.memory = 0;
}
static inline struct sk_buff *tcp_recv_skb(struct sock *sk, u32 seq, u32 *off)
{
struct sk_buff *skb;
u32 offset;
skb_queue_walk(&sk->sk_receive_queue, skb) {
offset = seq - TCP_SKB_CB(skb)->seq;
if (skb->h.th->syn)
offset--;
if (offset < skb->len || skb->h.th->fin) {
*off = offset;
return skb;
}
}
return NULL;
}
/*
* This routine provides an alternative to tcp_recvmsg() for routines
* that would like to handle copying from skbuffs directly in 'sendfile'
* fashion.
* Note:
* - It is assumed that the socket was locked by the caller.
* - The routine does not block.
* - At present, there is no support for reading OOB data
* or for 'peeking' the socket using this routine
* (although both would be easy to implement).
*/
int tcp_read_sock(struct sock *sk, read_descriptor_t *desc,
sk_read_actor_t recv_actor)
{
struct sk_buff *skb;
struct tcp_sock *tp = tcp_sk(sk);
u32 seq = tp->copied_seq;
u32 offset;
int copied = 0;
if (sk->sk_state == TCP_LISTEN)
return -ENOTCONN;
while ((skb = tcp_recv_skb(sk, seq, &offset)) != NULL) {
if (offset < skb->len) {
size_t used, len;
len = skb->len - offset;
/* Stop reading if we hit a patch of urgent data */
if (tp->urg_data) {
u32 urg_offset = tp->urg_seq - seq;
if (urg_offset < len)
len = urg_offset;
if (!len)
break;
}
used = recv_actor(desc, skb, offset, len);
if (used <= len) {
seq += used;
copied += used;
offset += used;
}
if (offset != skb->len)
break;
}
if (skb->h.th->fin) {
sk_eat_skb(sk, skb);
++seq;
break;
}
sk_eat_skb(sk, skb);
if (!desc->count)
break;
}
tp->copied_seq = seq;
tcp_rcv_space_adjust(sk);
/* Clean up data we have read: This will do ACK frames. */
if (copied)
cleanup_rbuf(sk, copied);
return copied;
}
/*
* This routine copies from a sock struct into the user buffer.
*
* Technical note: in 2.3 we work on _locked_ socket, so that
* tricks with *seq access order and skb->users are not required.
* Probably, code can be easily improved even more.
*/
int tcp_recvmsg(struct kiocb *iocb, struct sock *sk, struct msghdr *msg,
size_t len, int nonblock, int flags, int *addr_len)
{
struct tcp_sock *tp = tcp_sk(sk);
int copied = 0;
u32 peek_seq;
u32 *seq;
unsigned long used;
int err;
int target; /* Read at least this many bytes */
long timeo;
struct task_struct *user_recv = NULL;
lock_sock(sk);
TCP_CHECK_TIMER(sk);
err = -ENOTCONN;
if (sk->sk_state == TCP_LISTEN)
goto out;
timeo = sock_rcvtimeo(sk, nonblock);
/* Urgent data needs to be handled specially. */
if (flags & MSG_OOB)
goto recv_urg;
seq = &tp->copied_seq;
if (flags & MSG_PEEK) {
peek_seq = tp->copied_seq;
seq = &peek_seq;
}
target = sock_rcvlowat(sk, flags & MSG_WAITALL, len);
do {
struct sk_buff *skb;
u32 offset;
/* Are we at urgent data? Stop if we have read anything or have SIGURG pending. */
if (tp->urg_data && tp->urg_seq == *seq) {
if (copied)
break;
if (signal_pending(current)) {
copied = timeo ? sock_intr_errno(timeo) : -EAGAIN;
break;
}
}
/* Next get a buffer. */
skb = skb_peek(&sk->sk_receive_queue);
do {
if (!skb)
break;
/* Now that we have two receive queues this
* shouldn't happen.
*/
if (before(*seq, TCP_SKB_CB(skb)->seq)) {
printk(KERN_INFO "recvmsg bug: copied %X "
"seq %X\n", *seq, TCP_SKB_CB(skb)->seq);
break;
}
offset = *seq - TCP_SKB_CB(skb)->seq;
if (skb->h.th->syn)
offset--;
if (offset < skb->len)
goto found_ok_skb;
if (skb->h.th->fin)
goto found_fin_ok;
BUG_TRAP(flags & MSG_PEEK);
skb = skb->next;
} while (skb != (struct sk_buff *)&sk->sk_receive_queue);
/* Well, if we have backlog, try to process it now yet. */
if (copied >= target && !sk->sk_backlog.tail)
break;
if (copied) {
if (sk->sk_err ||
sk->sk_state == TCP_CLOSE ||
(sk->sk_shutdown & RCV_SHUTDOWN) ||
!timeo ||
signal_pending(current) ||
(flags & MSG_PEEK))
break;
} else {
if (sock_flag(sk, SOCK_DONE))
break;
if (sk->sk_err) {
copied = sock_error(sk);
break;
}
if (sk->sk_shutdown & RCV_SHUTDOWN)
break;
if (sk->sk_state == TCP_CLOSE) {
if (!sock_flag(sk, SOCK_DONE)) {
/* This occurs when user tries to read
* from never connected socket.
*/
copied = -ENOTCONN;
break;
}
break;
}
if (!timeo) {
copied = -EAGAIN;
break;
}
if (signal_pending(current)) {
copied = sock_intr_errno(timeo);
break;
}
}
cleanup_rbuf(sk, copied);
if (tp->ucopy.task == user_recv) {
/* Install new reader */
if (!user_recv && !(flags & (MSG_TRUNC | MSG_PEEK))) {
user_recv = current;
tp->ucopy.task = user_recv;
tp->ucopy.iov = msg->msg_iov;
}
tp->ucopy.len = len;
BUG_TRAP(tp->copied_seq == tp->rcv_nxt ||
(flags & (MSG_PEEK | MSG_TRUNC)));
/* Ugly... If prequeue is not empty, we have to
* process it before releasing socket, otherwise
* order will be broken at second iteration.
* More elegant solution is required!!!
*
* Look: we have the following (pseudo)queues:
*
* 1. packets in flight
* 2. backlog
* 3. prequeue
* 4. receive_queue
*
* Each queue can be processed only if the next ones
* are empty. At this point we have empty receive_queue.
* But prequeue _can_ be not empty after 2nd iteration,
* when we jumped to start of loop because backlog
* processing added something to receive_queue.
* We cannot release_sock(), because backlog contains
* packets arrived _after_ prequeued ones.
*
* Shortly, algorithm is clear --- to process all
* the queues in order. We could make it more directly,
* requeueing packets from backlog to prequeue, if
* is not empty. It is more elegant, but eats cycles,
* unfortunately.
*/
if (skb_queue_len(&tp->ucopy.prequeue))
goto do_prequeue;
/* __ Set realtime policy in scheduler __ */
}
if (copied >= target) {
/* Do not sleep, just process backlog. */
release_sock(sk);
lock_sock(sk);
} else
sk_wait_data(sk, &timeo);
if (user_recv) {
int chunk;
/* __ Restore normal policy in scheduler __ */
if ((chunk = len - tp->ucopy.len) != 0) {
NET_ADD_STATS_USER(LINUX_MIB_TCPDIRECTCOPYFROMBACKLOG, chunk);
len -= chunk;
copied += chunk;
}
if (tp->rcv_nxt == tp->copied_seq &&
skb_queue_len(&tp->ucopy.prequeue)) {
do_prequeue:
tcp_prequeue_process(sk);
if ((chunk = len - tp->ucopy.len) != 0) {
NET_ADD_STATS_USER(LINUX_MIB_TCPDIRECTCOPYFROMPREQUEUE, chunk);
len -= chunk;
copied += chunk;
}
}
}
if ((flags & MSG_PEEK) && peek_seq != tp->copied_seq) {
if (net_ratelimit())
printk(KERN_DEBUG "TCP(%s:%d): Application bug, race in MSG_PEEK.\n",
current->comm, current->pid);
peek_seq = tp->copied_seq;
}
continue;
found_ok_skb:
/* Ok so how much can we use? */
used = skb->len - offset;
if (len < used)
used = len;
/* Do we have urgent data here? */
if (tp->urg_data) {
u32 urg_offset = tp->urg_seq - *seq;
if (urg_offset < used) {
if (!urg_offset) {
if (!sock_flag(sk, SOCK_URGINLINE)) {
++*seq;
offset++;
used--;
if (!used)
goto skip_copy;
}
} else
used = urg_offset;
}
}
if (!(flags & MSG_TRUNC)) {
err = skb_copy_datagram_iovec(skb, offset,
msg->msg_iov, used);
if (err) {
/* Exception. Bailout! */
if (!copied)
copied = -EFAULT;
break;
}
}
*seq += used;
copied += used;
len -= used;
tcp_rcv_space_adjust(sk);
skip_copy:
if (tp->urg_data && after(tp->copied_seq, tp->urg_seq)) {
tp->urg_data = 0;
tcp_fast_path_check(sk, tp);
}
if (used + offset < skb->len)
continue;
if (skb->h.th->fin)
goto found_fin_ok;
if (!(flags & MSG_PEEK))
sk_eat_skb(sk, skb);
continue;
found_fin_ok:
/* Process the FIN. */
++*seq;
if (!(flags & MSG_PEEK))
sk_eat_skb(sk, skb);
break;
} while (len > 0);
if (user_recv) {
if (skb_queue_len(&tp->ucopy.prequeue)) {
int chunk;
tp->ucopy.len = copied > 0 ? len : 0;
tcp_prequeue_process(sk);
if (copied > 0 && (chunk = len - tp->ucopy.len) != 0) {
NET_ADD_STATS_USER(LINUX_MIB_TCPDIRECTCOPYFROMPREQUEUE, chunk);
len -= chunk;
copied += chunk;
}
}
tp->ucopy.task = NULL;
tp->ucopy.len = 0;
}
/* According to UNIX98, msg_name/msg_namelen are ignored
* on connected socket. I was just happy when found this 8) --ANK
*/
/* Clean up data we have read: This will do ACK frames. */
cleanup_rbuf(sk, copied);
TCP_CHECK_TIMER(sk);
release_sock(sk);
return copied;
out:
TCP_CHECK_TIMER(sk);
release_sock(sk);
return err;
recv_urg:
err = tcp_recv_urg(sk, timeo, msg, len, flags, addr_len);
goto out;
}
/*
* State processing on a close. This implements the state shift for
* sending our FIN frame. Note that we only send a FIN for some
* states. A shutdown() may have already sent the FIN, or we may be
* closed.
*/
static unsigned char new_state[16] = {
/* current state: new state: action: */
/* (Invalid) */ TCP_CLOSE,
/* TCP_ESTABLISHED */ TCP_FIN_WAIT1 | TCP_ACTION_FIN,
/* TCP_SYN_SENT */ TCP_CLOSE,
/* TCP_SYN_RECV */ TCP_FIN_WAIT1 | TCP_ACTION_FIN,
/* TCP_FIN_WAIT1 */ TCP_FIN_WAIT1,
/* TCP_FIN_WAIT2 */ TCP_FIN_WAIT2,
/* TCP_TIME_WAIT */ TCP_CLOSE,
/* TCP_CLOSE */ TCP_CLOSE,
/* TCP_CLOSE_WAIT */ TCP_LAST_ACK | TCP_ACTION_FIN,
/* TCP_LAST_ACK */ TCP_LAST_ACK,
/* TCP_LISTEN */ TCP_CLOSE,
/* TCP_CLOSING */ TCP_CLOSING,
};
static int tcp_close_state(struct sock *sk)
{
int next = (int)new_state[sk->sk_state];
int ns = next & TCP_STATE_MASK;
tcp_set_state(sk, ns);
return next & TCP_ACTION_FIN;
}
/*
* Shutdown the sending side of a connection. Much like close except
* that we don't receive shut down or set_sock_flag(sk, SOCK_DEAD).
*/
void tcp_shutdown(struct sock *sk, int how)
{
/* We need to grab some memory, and put together a FIN,
* and then put it into the queue to be sent.
* Tim MacKenzie(tym@dibbler.cs.monash.edu.au) 4 Dec '92.
*/
if (!(how & SEND_SHUTDOWN))
return;
/* If we've already sent a FIN, or it's a closed state, skip this. */
if ((1 << sk->sk_state) &
(TCPF_ESTABLISHED | TCPF_SYN_SENT |
TCPF_SYN_RECV | TCPF_CLOSE_WAIT)) {
/* Clear out any half completed packets. FIN if needed. */
if (tcp_close_state(sk))
tcp_send_fin(sk);
}
}
/*
* At this point, there should be no process reference to this
* socket, and thus no user references at all. Therefore we
* can assume the socket waitqueue is inactive and nobody will
* try to jump onto it.
*/
void tcp_destroy_sock(struct sock *sk)
{
BUG_TRAP(sk->sk_state == TCP_CLOSE);
BUG_TRAP(sock_flag(sk, SOCK_DEAD));
/* It cannot be in hash table! */
BUG_TRAP(sk_unhashed(sk));
/* If it has not 0 inet_sk(sk)->num, it must be bound */
BUG_TRAP(!inet_sk(sk)->num || tcp_sk(sk)->bind_hash);
sk->sk_prot->destroy(sk);
sk_stream_kill_queues(sk);
xfrm_sk_free_policy(sk);
#ifdef INET_REFCNT_DEBUG
if (atomic_read(&sk->sk_refcnt) != 1) {
printk(KERN_DEBUG "Destruction TCP %p delayed, c=%d\n",
sk, atomic_read(&sk->sk_refcnt));
}
#endif
atomic_dec(&tcp_orphan_count);
sock_put(sk);
}
void tcp_close(struct sock *sk, long timeout)
{
struct sk_buff *skb;
int data_was_unread = 0;
lock_sock(sk);
sk->sk_shutdown = SHUTDOWN_MASK;
if (sk->sk_state == TCP_LISTEN) {
tcp_set_state(sk, TCP_CLOSE);
/* Special case. */
tcp_listen_stop(sk);
goto adjudge_to_death;
}
/* We need to flush the recv. buffs. We do this only on the
* descriptor close, not protocol-sourced closes, because the
* reader process may not have drained the data yet!
*/
while ((skb = __skb_dequeue(&sk->sk_receive_queue)) != NULL) {
u32 len = TCP_SKB_CB(skb)->end_seq - TCP_SKB_CB(skb)->seq -
skb->h.th->fin;
data_was_unread += len;
__kfree_skb(skb);
}
sk_stream_mem_reclaim(sk);
/* As outlined in draft-ietf-tcpimpl-prob-03.txt, section
* 3.10, we send a RST here because data was lost. To
* witness the awful effects of the old behavior of always
* doing a FIN, run an older 2.1.x kernel or 2.0.x, start
* a bulk GET in an FTP client, suspend the process, wait
* for the client to advertise a zero window, then kill -9
* the FTP client, wheee... Note: timeout is always zero
* in such a case.
*/
if (data_was_unread) {
/* Unread data was tossed, zap the connection. */
NET_INC_STATS_USER(LINUX_MIB_TCPABORTONCLOSE);
tcp_set_state(sk, TCP_CLOSE);
tcp_send_active_reset(sk, GFP_KERNEL);
} else if (sock_flag(sk, SOCK_LINGER) && !sk->sk_lingertime) {
/* Check zero linger _after_ checking for unread data. */
sk->sk_prot->disconnect(sk, 0);
NET_INC_STATS_USER(LINUX_MIB_TCPABORTONDATA);
} else if (tcp_close_state(sk)) {
/* We FIN if the application ate all the data before
* zapping the connection.
*/
/* RED-PEN. Formally speaking, we have broken TCP state
* machine. State transitions:
*
* TCP_ESTABLISHED -> TCP_FIN_WAIT1
* TCP_SYN_RECV -> TCP_FIN_WAIT1 (forget it, it's impossible)
* TCP_CLOSE_WAIT -> TCP_LAST_ACK
*
* are legal only when FIN has been sent (i.e. in window),
* rather than queued out of window. Purists blame.
*
* F.e. "RFC state" is ESTABLISHED,
* if Linux state is FIN-WAIT-1, but FIN is still not sent.
*
* The visible declinations are that sometimes
* we enter time-wait state, when it is not required really
* (harmless), do not send active resets, when they are
* required by specs (TCP_ESTABLISHED, TCP_CLOSE_WAIT, when
* they look as CLOSING or LAST_ACK for Linux)
* Probably, I missed some more holelets.
* --ANK
*/
tcp_send_fin(sk);
}
sk_stream_wait_close(sk, timeout);
adjudge_to_death:
/* It is the last release_sock in its life. It will remove backlog. */
release_sock(sk);
/* Now socket is owned by kernel and we acquire BH lock
to finish close. No need to check for user refs.
*/
local_bh_disable();
bh_lock_sock(sk);
BUG_TRAP(!sock_owned_by_user(sk));
sock_hold(sk);
sock_orphan(sk);
/* This is a (useful) BSD violating of the RFC. There is a
* problem with TCP as specified in that the other end could
* keep a socket open forever with no application left this end.
* We use a 3 minute timeout (about the same as BSD) then kill
* our end. If they send after that then tough - BUT: long enough
* that we won't make the old 4*rto = almost no time - whoops
* reset mistake.
*
* Nope, it was not mistake. It is really desired behaviour
* f.e. on http servers, when such sockets are useless, but
* consume significant resources. Let's do it with special
* linger2 option. --ANK
*/
if (sk->sk_state == TCP_FIN_WAIT2) {
struct tcp_sock *tp = tcp_sk(sk);
if (tp->linger2 < 0) {
tcp_set_state(sk, TCP_CLOSE);
tcp_send_active_reset(sk, GFP_ATOMIC);
NET_INC_STATS_BH(LINUX_MIB_TCPABORTONLINGER);
} else {
int tmo = tcp_fin_time(tp);
if (tmo > TCP_TIMEWAIT_LEN) {
tcp_reset_keepalive_timer(sk, tcp_fin_time(tp));
} else {
atomic_inc(&tcp_orphan_count);
tcp_time_wait(sk, TCP_FIN_WAIT2, tmo);
goto out;
}
}
}
if (sk->sk_state != TCP_CLOSE) {
sk_stream_mem_reclaim(sk);
if (atomic_read(&tcp_orphan_count) > sysctl_tcp_max_orphans ||
(sk->sk_wmem_queued > SOCK_MIN_SNDBUF &&
atomic_read(&tcp_memory_allocated) > sysctl_tcp_mem[2])) {
if (net_ratelimit())
printk(KERN_INFO "TCP: too many of orphaned "
"sockets\n");
tcp_set_state(sk, TCP_CLOSE);
tcp_send_active_reset(sk, GFP_ATOMIC);
NET_INC_STATS_BH(LINUX_MIB_TCPABORTONMEMORY);
}
}
atomic_inc(&tcp_orphan_count);
if (sk->sk_state == TCP_CLOSE)
tcp_destroy_sock(sk);
/* Otherwise, socket is reprieved until protocol close. */
out:
bh_unlock_sock(sk);
local_bh_enable();
sock_put(sk);
}
/* These states need RST on ABORT according to RFC793 */
static inline int tcp_need_reset(int state)
{
return (1 << state) &
(TCPF_ESTABLISHED | TCPF_CLOSE_WAIT | TCPF_FIN_WAIT1 |
TCPF_FIN_WAIT2 | TCPF_SYN_RECV);
}
int tcp_disconnect(struct sock *sk, int flags)
{
struct inet_sock *inet = inet_sk(sk);
struct tcp_sock *tp = tcp_sk(sk);
int err = 0;
int old_state = sk->sk_state;
if (old_state != TCP_CLOSE)
tcp_set_state(sk, TCP_CLOSE);
/* ABORT function of RFC793 */
if (old_state == TCP_LISTEN) {
tcp_listen_stop(sk);
} else if (tcp_need_reset(old_state) ||
(tp->snd_nxt != tp->write_seq &&
(1 << old_state) & (TCPF_CLOSING | TCPF_LAST_ACK))) {
/* The last check adjusts for discrepance of Linux wrt. RFC
* states
*/
tcp_send_active_reset(sk, gfp_any());
sk->sk_err = ECONNRESET;
} else if (old_state == TCP_SYN_SENT)
sk->sk_err = ECONNRESET;
tcp_clear_xmit_timers(sk);
__skb_queue_purge(&sk->sk_receive_queue);
sk_stream_writequeue_purge(sk);
__skb_queue_purge(&tp->out_of_order_queue);
inet->dport = 0;
if (!(sk->sk_userlocks & SOCK_BINDADDR_LOCK))
inet_reset_saddr(sk);
sk->sk_shutdown = 0;
sock_reset_flag(sk, SOCK_DONE);
tp->srtt = 0;
if ((tp->write_seq += tp->max_window + 2) == 0)
tp->write_seq = 1;
tp->backoff = 0;
tp->snd_cwnd = 2;
tp->probes_out = 0;
tp->packets_out = 0;
tp->snd_ssthresh = 0x7fffffff;
tp->snd_cwnd_cnt = 0;
tcp_set_ca_state(tp, TCP_CA_Open);
tcp_clear_retrans(tp);
tcp_delack_init(tp);
sk->sk_send_head = NULL;
tp->rx_opt.saw_tstamp = 0;
tcp_sack_reset(&tp->rx_opt);
__sk_dst_reset(sk);
BUG_TRAP(!inet->num || tp->bind_hash);
sk->sk_error_report(sk);
return err;
}
/*
* Wait for an incoming connection, avoid race
* conditions. This must be called with the socket locked.
*/
static int wait_for_connect(struct sock *sk, long timeo)
{
struct tcp_sock *tp = tcp_sk(sk);
DEFINE_WAIT(wait);
int err;
/*
* True wake-one mechanism for incoming connections: only
* one process gets woken up, not the 'whole herd'.
* Since we do not 'race & poll' for established sockets
* anymore, the common case will execute the loop only once.
*
* Subtle issue: "add_wait_queue_exclusive()" will be added
* after any current non-exclusive waiters, and we know that
* it will always _stay_ after any new non-exclusive waiters
* because all non-exclusive waiters are added at the
* beginning of the wait-queue. As such, it's ok to "drop"
* our exclusiveness temporarily when we get woken up without
* having to remove and re-insert us on the wait queue.
*/
for (;;) {
prepare_to_wait_exclusive(sk->sk_sleep, &wait,
TASK_INTERRUPTIBLE);
release_sock(sk);
if (!tp->accept_queue)
timeo = schedule_timeout(timeo);
lock_sock(sk);
err = 0;
if (tp->accept_queue)
break;
err = -EINVAL;
if (sk->sk_state != TCP_LISTEN)
break;
err = sock_intr_errno(timeo);
if (signal_pending(current))
break;
err = -EAGAIN;
if (!timeo)
break;
}
finish_wait(sk->sk_sleep, &wait);
return err;
}
/*
* This will accept the next outstanding connection.
*/
struct sock *tcp_accept(struct sock *sk, int flags, int *err)
{
struct tcp_sock *tp = tcp_sk(sk);
struct open_request *req;
struct sock *newsk;
int error;
lock_sock(sk);
/* We need to make sure that this socket is listening,
* and that it has something pending.
*/
error = -EINVAL;
if (sk->sk_state != TCP_LISTEN)
goto out;
/* Find already established connection */
if (!tp->accept_queue) {
long timeo = sock_rcvtimeo(sk, flags & O_NONBLOCK);
/* If this is a non blocking socket don't sleep */
error = -EAGAIN;
if (!timeo)
goto out;
error = wait_for_connect(sk, timeo);
if (error)
goto out;
}
req = tp->accept_queue;
if ((tp->accept_queue = req->dl_next) == NULL)
tp->accept_queue_tail = NULL;
newsk = req->sk;
sk_acceptq_removed(sk);
tcp_openreq_fastfree(req);
BUG_TRAP(newsk->sk_state != TCP_SYN_RECV);
release_sock(sk);
return newsk;
out:
release_sock(sk);
*err = error;
return NULL;
}
/*
* Socket option code for TCP.
*/
int tcp_setsockopt(struct sock *sk, int level, int optname, char __user *optval,
int optlen)
{
struct tcp_sock *tp = tcp_sk(sk);
int val;
int err = 0;
if (level != SOL_TCP)
return tp->af_specific->setsockopt(sk, level, optname,
optval, optlen);
if (optlen < sizeof(int))
return -EINVAL;
if (get_user(val, (int __user *)optval))
return -EFAULT;
lock_sock(sk);
switch (optname) {
case TCP_MAXSEG:
/* Values greater than interface MTU won't take effect. However
* at the point when this call is done we typically don't yet
* know which interface is going to be used */
if (val < 8 || val > MAX_TCP_WINDOW) {
err = -EINVAL;
break;
}
tp->rx_opt.user_mss = val;
break;
case TCP_NODELAY:
if (val) {
/* TCP_NODELAY is weaker than TCP_CORK, so that
* this option on corked socket is remembered, but
* it is not activated until cork is cleared.
*
* However, when TCP_NODELAY is set we make
* an explicit push, which overrides even TCP_CORK
* for currently queued segments.
*/
tp->nonagle |= TCP_NAGLE_OFF|TCP_NAGLE_PUSH;
tcp_push_pending_frames(sk, tp);
} else {
tp->nonagle &= ~TCP_NAGLE_OFF;
}
break;
case TCP_CORK:
/* When set indicates to always queue non-full frames.
* Later the user clears this option and we transmit
* any pending partial frames in the queue. This is
* meant to be used alongside sendfile() to get properly
* filled frames when the user (for example) must write
* out headers with a write() call first and then use
* sendfile to send out the data parts.